
Welcome to the guide for hosting Fright!
This guide covers everything you need to know, from finding maps and adjusting your settings to handling any little issues that might pop up.
There’s plenty of detail here, but don’t let that scare you. The actual setup is really easy, and you can have players running around within minutes.
One quick tip: It’s a good idea to play a few rounds of Fright before hosting your own game. Getting some experience first will make running your own game much smoother.
MAPS
Four free maps can be found at the JasX Store in Quiddity, which comes with the Fright HUD.
LOCATIONS
To host the maps, you need to find a location that have enough space and prims.
REZZING
Once you’ve found the perfect space, it’s time to rez the map.
Make sure you’re wearing your Fright HUD before you do. If you forget, don’t worry! The map script just needs a quick reset before the game can start, so there’s no need to rez the map again.
When you’re ready, simply drag the map from your inventory onto the ground.
SETTINGS
Once the map has rezzed, you’ll automatically be moved to the starting area with the TOME.
The TOME will show a loading percentage, so give it a moment to finish before changing any settings.
Once it’s finished loading, you’ll have a few options to choose from.

- Join: Join the match.
- Reset: Reset and reload all TOME settings.
- Group Management: Choose whether the set group or only the owner can manage the settings.
- Invite Player: Manually invite players by name or range.
- Blacklist Player: Prevent a player from joining the game.
- Open Invite: Allow anyone to click the TOME to join. If disabled, players must be invited manually.
- Ruleset: Choose the type of game you want to play. More details below.
- GameLength: Set how long the match will last.
Ruleset Options
There are several game types to choose from:
- Scavenger Mode: Find the treasure and return it to the TOME.
- Hunter Mode: Like Scavenger Mode, but one player is the Hunter for the entire game.
- Hunter Tag: The Hunter role changes to whoever gets caught.
- King of the Hill: Hold the treasure for as much time as possible. The player with the most time at the end wins.
- Pouncematch: Catch as many players as you can. The player with the most catches at the end wins.
- Outbreak: One player starts as the Hunter, and anyone they catch joins their side. The last survivor wins.
Tip: Not sure which mode to pick? Hunter Tag is a great place to start and is one of the most commonly played rulesets.
FINDING PLAYERS
Fright needs a few people to get a game going. Unless you have a crowd of friends ready to jump in, you’ll want to advertise your game to the rest of the community.
You can post in these Second Life groups to get people moving:
- Fright Group: Dedicated entirely to Fright games.
- JasX Group: For general JasX games, but you’re welcome to post your Fright game here too.
Keep your post short and sweet using this format: Map, Game Mode, Location.
For example, if you’re hosting Frightwood Academy on Hunter Tag at Quiddity, your post should look like this:
- Frightwood Academy, Hunter Tag, http://maps.secondlife.com/secondlife/Quiddity/137/124/1501
This tells everyone exactly what you’re playing and where to find you.
STARTING
Once you have a few people ready to go, click the TOME and select Start Game. Everyone will automatically be pulled back to the TOME to get things rolling. When the match ends based on your chosen ruleset, everyone will be moved back to the TOME, where they can join the next round.
When you’re ready to go again, simply hit Start Game.
TROUBLESHOOTING
Sometimes issues can pop up, either due to a glitch on the map or lag in the Second Life region. Here’s how to handle some of the most common problems.
- Invisible Walls: This is the most common issue, and the map usually displays a warning about it when it rezzes. Players may run into an invisible wall in an area that should be completely open. This happens when physics collisions don’t load correctly. If anyone reports this, right-click the bugged object or area to refresh it. This fixes the issue immediately and only needs to be done once per map rez.
- Stuck Treasure: Occasionally, treasure can spawn inside another object. If this happens, cam into the object, grab the treasure with your edit tools, and move it to an open area where players can reach it. You can also contact the map’s creator and report the issue so they can fix the spawn point.
- Game Crashes: If a script crashes and throws an error, click the TOME, select End Game, then hit Reset to reload everything.
Regarding the Auto-Return Warning: The map’s auto-return warning is only a reminder. If the region’s actual auto-return timer is set higher than the default, your map will not suddenly vanish when that countdown ends.
ENDING THE GAME
When you’re done hosting, make sure the match is completely over and no one is still playing. If you delete the map too early, active props and traps can end up scattered across the region.
Once the match is finished, you’ll need to clean up the area. Depending on the map, there are two ways to do this:
- Maps without a rezzer: Right-click and edit a section of the map, then drag your selection box across the entire build and delete it. Be sure to cam around the area afterward to make sure everything was cleared.
- Maps with a rezzer: Click the main rezzing unit and select Derez. This will automatically remove the entire map for you.
FINAL
That’s it!
I hope this guide has been helpful and gets you ready to host plenty of fun games!
If you have any questions or suggestions for the guide, feel free to use the contact form or just send me a message in Second Life.
~Drau ♥
Credit to:
- Jasdac Stockholm for creating these games we enjoy.
- Kulza Bluestar for the continued development of Fright and assistance with this guide.
Images taken in Second Life by Drau
Guide written by Drau